This St. Patrick’s Day reading escape room is a great game for reviewing informational text standards. Even better, your students will have so much fun that they won’t even know they’re doing reading problems!
This listing is for the print and digital resource bundle.
This game reviews 4th-5th grade informational reading standards, including:
- Main Idea & Key Details
- Text-Based Evidence
- Drawing Inferences
- Historical Text
- Vocabulary
- Text Structure
And it builds classroom community!
*The digital version for use with student Google accounts. If your students don’t have access to Google accounts, use the print version instead.
Escape rooms are the most fun way to review the standards while encouraging team work, critical thinking, and problem solving! In this classroom escape, students will compete as teams to Escape the Shamrock Emojis!
This resource is geared towards 4th and 5th grade (depending on your standards). Click here to find other grade levels and other 4th and 5th grade reading and math topics.
This team escape challenge is great for teams of 4-6 students, up to 8 teams. The best thing is, you don’t have to prepare envelopes for every single team. This activity was created to be much easier to prep than the traditional class escape challenge. You will use far less paper and far fewer envelopes than other challenges.
Supplies Needed:
- 4 large manila folders (total)
- 1 letter envelope (total)
- Copies of this resource
- Scissors, Glue, and Markers
- Light Blue, Red, Yellow, and Orange markers
This isn’t your average St. Patrick’s Day. You wake up to find that your town has been shamrocked! Even your school is green. The weirdest thing is that there are these little green shamrocks floating around‚ wait, are those emojis?
One of the floating emojis introduces himself as Mr. Shammy, their leader. He tells your class that this is his town now, whether you like it or not.
As much as you love the color green, you don’t like the idea of these shamrock emojis running your town. Mr. Shammy ponders the situation further and decides that if you can get through four challenges that he creates, you can have your town back.
You’ll be working in small teams to try to pass his challenges. The first team that successfully completes them will win and the shamrock emojis will have to return home. Are you up for the challenge?
Estimated time for this escape: 60-90 minutes.
Want a preview of my escape challenges in action in the classroom? Click Here
I also provide something very important for a group review game: individual student booklets to keep ALL students accountable. These are called escape logs in the game.
I’ve even provided a way to prevent one student from doing all of the work. Directions and special cards are included in the game to help manage it so that all students are competing equal work and successfully working together!
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